Showing posts with label zoraida. Show all posts
Showing posts with label zoraida. Show all posts

Tuesday, November 25, 2014

The Zoraida Proxy, Part 3: Baba Yaga for Zoraida

My old DM from when I was a teen played Baba Yaga as one of the prime movers and shakers of his world.  There was an old Dragon magazine with an adventure called "The Dancing Hut" by Roger E. Moore that was a keystone. Since then I have had a love for the old crone.

When Reaper Miniatures came out with a mini for her, I ran to my FLGS only to find that they'd just sold out.  (Ironically, the person they'd just sold out to was the DM of my current gaming group who beat me by about two hours buying the last figure.)

So one of my other friends in our gaming group picked her up for me as a Christmas present.  She'd been on deck for quite some time for me to get to.  Eventually I needed a break for undead women on my Seamus crew, and pulled her out.

She came with a pile of sticks to attach to her back, but I didn't feel that fit her for me.  I understand that is part of her legend, but it was too pedestrian for the way I see her.

The figure has a lot of room on the dress and shirt to do some artistry... but I don't see Baba Yaga wearing something ornate.  So I cheaped out here.  Instead I focused on trying something different with the skin.  A good image reference made me want to try a liver spot appearance to the arms.  After the first coat of Reaper Tanned Skin, I went in with a dark grey a dotted up her arm and face in some spots.  Afterwards, I did a glaze of Reaper Dirty Grey to bring out the pallid skin look.

It came out... eh.  Didn't get the effect I wanted, and glazes covered the spots almost completely instead of muting them.  Not to mention there is a really obvious flash line I missed on the left arm which popped out after the first wash.  I couldn't file it down because the pin on the arm was not strong enough.

The position of the figure is a different story.  Can't remember if it was the way I glued her or the way she came out of the package, but one foot was lower than the other - like a bum leg.  Might work for realism, but sure looks awful when basing the figure.  So I decided to have her stepping down.  Keeping consistent with the Terraclips Streets terrain, I thought of an appropriate character image for Baba Yaga.  She's stepping off the crumbling cobblestone of the city and back onto her home territory - the earth - stepping back into woods or the swamp.... leaving destruction in her wake.

That made the struggles on this one worth it.



Saturday, November 22, 2014

The Zoraida Proxy, Part 2: Bog Elemental for Bad Juju

Okay, I did almost nothing to the Bog Elemental other than cut him off the old base and stick him on the new.  But how could you blame me?  Of all the original WoW minis... this one and the Goblin Shredder were the best paint jobs.  And the sculpt here is really great. (Note: this came from the WOW mini game from Upper Deck, not the WOW Board game from Fantasy Flight where the murlocs came from).

I did do a few touch-ups:
  • A lot of de-glosser to get the shine down.  
  • Never understood why he had one brown thumbnail and one green one... Both are brown now.
  • Evened out the wash and the vine color.  
  • A little drybrushing here and there.
I do miss having the voodoo dolls that the M2E figure has - that's a really cool touch.  But I really wanted to play Bad Juju the Mire Golem without delay.

The base I did similar to the murlocs - some green stuff, a little ruined cobblestone, Vallejo Still Water, static grass and tufts from The Army Painter.  Don't think I mentioned that on the murloc post.


Quick update: after I posted this I realized the flowers on ole Swampy's back were a sloppy mess.  So I went back and touched them up with some Reaper HD paints: Fireball Orange, Rusty Red, a wash with Crimson Red, and some highlights with Golden Yellow.

Saturday, November 15, 2014

The Zoraida Proxy Part 1: Murlocs for Silurids

I had just finished painting the Perdita crew and was painting Seamus crew, with Marcus on deck for the distant future.  I really wanted to try another crew, but at the rate I finish  painting figures, I just knew it would be another box sitting in my drawer for at least a year. So I started looking at the minis I had, and realized I could probably proxy in a Zoraida crew.

First, I subbed the silurids with murlocs.  I had a bunch of pretty awesome plastic figures from the WOW board game.  I'd painted these back when I was exclusively using Games Workshop paints, didn't care too much about extensive basing, and hadn't discovered de-glosser.  

I proxied them for a  Malifaux game vs gremlins. While I won, I realized the bases were less than 30 mm which really shortchanged the silurid movement abilities. Also this is some of the first bases I ever worked on... and I knew I could do much better today.

Grabbing some of the ones where the paint job was a little better, I grabbed some 30 mm bases, put down a green epoxy base. Terraclips Streets tends to be my default terrain, so I wanted to put a little cobblestone in the marsh to give it a slight transition - sort of as if the swamp had taken over an abandoned section of the city.  I now use a template I got from miniGIRL for almost all my cobblestone bases.
NOTE: Got a little too much Vallejo Still Water on this purple guy as it was my first attempt using the product. The scotch tape around the base doesn't work if you have a rounded lip.  It just leaks out everywhere.

The disadvantage of plastic minis is definitely flash lines.  They are a pain to remove, easy to destroy fine details by using too much force, and nigh impossible to resculpt.  The advantage is small leg/hand adjustments after the figures have been painted.

Each murloc has this "sumo wrestler" stance that looks funny and not very threatening when a group of them are set side by side. I found the best way to vary up the positions was to make one leg go back to make it look like it was running.  The bent leg will slowly bend back to its original position but it is possible to get the position you want.  It's all up to the placement and angle of your pin, overbending when ready and super-gluing to the base before it bends back.  Testing hole placement before gluing is key.  The pin for this guy ended up being in the balls of the toes for one of the feet.  Once I got the holes drilled in the base, I would overbend the leg and quickly superglue it until I got the position right.  And I glued one of his arms to his knee...
And this blue murloc, I'm pretty sure I put the pin in one of his toes.  He really looks like he's in mid-leap.