Showing posts with label scarecrow. Show all posts
Showing posts with label scarecrow. Show all posts

Thursday, October 31, 2019

Rotpatch: The Rotting Pumpkin Golem

Throwback post #2: When the 2015 Thanksgiving holidays were upon me, I decided it was time to work on another pumpkin/scarecrow type miniature.

The previous Christmas, my son had gotten me Reaper's Rotpatch, a golem made of decomposing pumpkins and vines.

To keep a bright orange look, I primed the figure white and used black wash for separation.



Rotpatch Color Scheme
  • Outer Pumpkin shell - Main Base: Heavy Glaze of Reaper HD Fireball OrangeHighlights: Reaper HD Yellow
  • Vines Main Base: Reaper HD Meadow Green, Shadow (Wash):  Reaper Christmas Green, Highlights: FolkArt Bayberry
  • Inner Pumpkin Base: Reaper Tanned HighlightHighlight: Reaper HD Caucasian Flesh 
  • Scythe Base: FolkArt Medium Grey Shadow (Wash): Black and Charcoal Grey, Highlights: FolkArt Light Grey and Dover Grey
  • Moldy Bits - Base: Heavy Glaze of Reaper Ghoul Flesh, Highlights: FolkArt Linen
Below are the first coats using Reaper HD Fireball Orange for the pumpkins.  On the Vines seeing the transition from Reaper HD Meadow Green with Reaper Christmas Green as a wash, and FolkArt Bayberry as a highlight.




Apparently to get a good inner pumpkin color you should use flesh colors -- according to Reaper's (now defunct) Palette Resource anyway. So I used Reaper Tanned Highlight as a base and Caucasian Flesh as a highlight.

In researching what pumpkins in a decaying state should look like, I discovered it's a little scary how many websites are out there showing rotting pumpkins.  Apparently post-Halloween pumpkins are a thing...?

Anyway... I decided if the pumpkins had any brown, they had no structure to keep them up.  So the gourds that make up Rotpatch's body were in that state before collapse (ie, overripe). Overripe pumpkins should get a deeper orange color, leaning towards the red tone. But on figures this small, it's probably too subtle to pick up. 

So the mold will be the visual cue for rot.  I didn't want to go straight for black or dirty grey as a mold color - either.  It looked too lazy. So Reaper Ghoul Flesh as a heavy glaze worked. White mold areas got a final touch was a heavy glaze of Linen.  


Here he is mounted on the base. Also spotted in a few dark brown speckles to indicate the rot is growing.



FINAL THOUGHTS:  I love this figure - but mostly because of the sculpt, not necessarily my paint job.  

This is a great example where overthinking things interfered.  I should have just used a little brown or brownish purple to deliver the rotting look.
  
The figure could have used a cool tone somewhere to offset the warm-centric palette. That would have given it a little more pop... but I cannot think of where I would have put that here (the vines maybe?).

One note on the base - it looks a bit messy here because he actually fits in a pumpkin patch setting I created.




One of these days I'll have to post all my scarecrows and pumpkin nightmares in the pumpkin patch, but here's a group photo I did while getting them ready.


HAPPY HALLOWEEN!

The Carver, part 2 & 3

So for Halloween this year, I'm going to finally post two older entries I started several autumns ago on some of my favorite figures... Pumpkinheaded scarecrows.

First up is Malifuax's The Carver.  I started this entry back when I discovered the triple prime threat of grey primer / black wash / white drybrush.

The Carver became a centerpiece for pumpkin patch terrain I used in a Pathfinder campaign I ran.  The Carver and other pumkpin based scarecrows all got used as Jack-o'-Lanterns - which turned out to be formidable foes for the early levels.  I nearly wiped out the party.  Good times.

As to painting, I didn't take a lot of pics for my 1st coats, so I'm going to show most of the end results.

The Carver Color Scheme
  • Pumpkin Head Base: Reaper HD Fireball Orange, Shadow (Wash): Reaper HD Burning Orange, Highlights: Reaper HD Golden Yellow, and Saffron Yellow 
  • ShirtBase: Apple Barrel Antique White; Shadow (Wash): FolkArt Light Grey; Highlights: FolkArt Parchment
  • Pants -  Main Base: Heavy Glaze of Delta Ceramcoat Denim Jeans Blue; Shadow (Wash): FolkArt Thunder Blue, Highlights: Light Glaze of Delta Ceramcoat Sky Blue
  • Flannel Patch - Base: Delta Ceramcoat Cinnamon, Dark lines: FolkArt Charcoal Grey, Highlights: Pink
  • Wood -  Base: FolkArt Coffee Bean, Shadow (Wash): FolkArt Walnut Brown
  • Straw -  Base: FolkArt Honeycomb, Shadow (Wash): FolkArt Walnut Brown, Highlights: Reaper HD Mustard Yellow and HD Pale Saffron
  • CrowsBase: Charcoal Black , Shadow (Wash): Black, Beaks: FolkArt Ochre Yellow and Reaper HD Pale Saffron Yellow
  • Stitching and Wraps - Base: FolkArt Butter Pecan, Shadow (Wash): FolkArt Walnut Brown
This was one of the first times I got to break out my Reaper HD paints I'd gotten as an ace gift from one of my gaming friends.  All the oranges and yellows all went to painting that awesome pumpkin head.  One challenge I had with Reaper's HD yelllow paints - and I've heard reiterated elsewhere - is the paints separate in the bottle easy and require a lot of shaking.

While I went for sort of common farmer white shirt, I really wanted to get a plaid flannel look on the patches.  So here comes the dreaded lines painting.  Actually, I feel like I'm getting pretty good at this.  And I dread this a lot less than polka dots.


I wanted the Carver to look like he's stepping out of the fields and just started the journey towards town.  So for his base, I gave it two sections - one with the dirt and mud of the pumpkin patch, and one where the town's cobblestone begins.  I also wanted the cobblestone path to have an overgrown, not-used-often look - like the urban faded into the rural.  So there will be more patches of earth in between the bricks than I normally do.

Here's the finished base. I used my canned Terraclips Street color scheme on the cobblestone. I used a deep rich brown with a little red hue for the surrounding earth, knowing that static grass would probably go over it. I wanted to distinguish the two earth tones so I made the "crops" side of the earth a little more muddy - like a wet grey brown. Some general Walnut brown washes separate everything up nicely. 

FINAL THOUGHTS:  Overall happy with the final figure.  The snapped scarecrow post is a fun detail and adds a little bit of drama to the figure -- like he's gotten loose and bringing the terror to the city.

On the denim, this is one of the few times where less is more.  I've looked at several tutorials that give about 5-6 steps to getting a good denim look.  And when I look at what I did here, I don't see much of a difference.  

In retrospect, I could have made him a little dirtier looking.  And I've learned a bit about darkening a figure up to get a good glow since painting him.  If I were to redo the figure again, I would definitely take a more OSL approach with him.